A moonblade was a hereditary magical longsword passed down in elf lineages. 60 700 700 175 24 32 42 26 65 108 60 17 16 Melee Infantry / Melee Infantry / (whdlc03bstmonchaosspawn0) Chaos Spawn. This guide is aimed to ease your hardships when attempting to do a BM/Stygian run for the first time before going into this guide be prepared for the following to occur during your time spent on getting this achievement:Hybrid man-beasts, raging at fate, Centigors bring their anger to bear upon anything in their path. (No Card) Element Stone (Water) Element Stone (Earth) Element Stone (Fire) Element Stone (Wind) All Race +20 All Element +20 All Size +15,Atk+5 Crit Dmg+10,Crit+7 Star Crumb Abysmal Knight Anacondaq Ancient Tree Andre Archer Skeleton Assaulter Aster Atroce Aunoe Baby Hatii Baphomet Beetle King Beholder Master Bloody Knight Bloody.3 skills are ground base, so mobile fights are tough. Cons: stamina sustain issue without orbs, need allies to get most of dmg. Pros: good aoe and single target dmg, dynamic rotation, and group utility. 2x grundwulf set, 5x relequen body, 5x blood moon front bar, vMA destro stave back bar. According to Ethlando, the mage responsible for conception and creation of the largest collection of moonblades.Although you can bring him in some boss fights to other areas you would have to deal with his mediocrity THROUGHOUT THE ENTIRE DUNGEON which is something one would want to avoid in a BM/Stygian run.Another thing to take into account is to NEVER try to have him become afflicted despite what some people might say about it being only a buff, the RNG of him attacking himself/your team or doing something else that is harmful/negative for you is too high, we want to limit as much risk factors as possible, this is one of them.For builds I've found this to be the most useful:In a BM run your going to want to pressure the enemy backline (ranks 3 and 4) so you will usually be starting a fight off with Rain of Sorrows, unless there is a very threatening frontliner like a Drowned Thrall. The flag is still incredibly useful to use he's just not broken and cannot solo dungeons anymore, I am pretty sure this is what the devs wanted it to be like with the Flag.To make the most out of his now wonky kit take him along only to these dungeons: Warrens, Weald, Courtyard, and the Darkest Dungeon. Is useless in the Ruins, mediocre in the CovesThe Flagellant during release was an "OP" hero that was able to solo multiple bosses and also sporting his role of Tank, Healer and Amazing Brawler, however with the new nerfs (Everything) he is in a weird where he's somewhat outperformed by some brawlers, tanks, and healers HOWEVER. Can only become afflicted, can never roll virtuous
This applies for all the other hero tabs in this guide as well. Early riser/Quick reflexes (So he can get his heals on your Deaths Door vestal before the spitter crits 33 her)Why not "x" skill/quirk? His other skills have been nerfed to either being: inefficient, risky, and/or useless which we don't want to have in a BM/Stygian run also dmg modifier quirks rely on decent to high base DMG for most effectiveness which the flag doesn't have and neither does he rely on. Lash's Cure (don't really need this just keep it if your flag already spawned with it)Honestly you will usually be spamming Lash's solace on him for the extremely good -50 stress heal. How you want to go about this is up to you, however I would reccomend bringing someone that has decent to high base DMG and a AOE that hits ranks 1 and 2 (Leper Hew, Crusader Accusation they also come with a lot of HP as well).Bring Holy Water just for these nightmare sequences The rank 2 snake will usually if not always guard the snake that is stealthed (rank 1) this is very trouble some due to the fact that it has high speed so it will usually get off the guard before you can destealth the rank 1 snake (The most threatening one).Leaving with you having to spam aoe skills that hit ranks 1 and 2, bringing someone that can hit the rank 3 snake, and/or bringing someone that can just pummel the rank 2, 3 snake to oblivion (Houndmaster +DMG vs Beast.), as well as someone who can stun the rank 2, 3 snake (just be prepared that it could fail and this entire fight is a race agains time). This fight is pure DIARRHEA in BM/Stygian runs. However her job is outdone by most prot debuffs due to the fact that they come with a mark that INCREASES dmg dealt to them whiles the Shieldbreaker has a -10% dmg modifier on her base skill.Another thing to take of note is her camping quest: where after you use all your camping skills and rest you will be surprised to see that you are in a desert fighting 3 snakes (1 is stealthed). Her campfire quest tends to be EXTREMELY DETRIMENTAL to any quest especially early game dungeons/Boss fightsThe Shieldbreaker has always been a niche hero since release, designed to be a frontline brawler to help against high prot enemies. Bloody Moon Hybrid Dmg Skin If SheAdders embrace (Helps her resist blight procs.) Snake Skin (So she doesn't get melted immediatly in her nightmare sequences.) Serpent Sway is a waste of time and wont help against the snakes blight procs, which she is the least resistant in. The entire fight is a race against time and you will automatically fail it if the SB reaches deaths door. Pierce (Bread and Butter of Shieldbreaker)During the camp fights or "Nightmare sequences" you should have your SB placed in rank 2, this allows her to Expose the rank 1 Pliskin if she rolled first (then all you need to do is Puncture the pliskin if he is still guarded or just Pierce the pliskin) as well as target the rank 3 snake if she didn't. Captivate (Use this during the camp fights, so she doesn't get riposted.) Shares second highest base SPD of entire hero roster Has access to eight usable skills instead of just four. Nice AOE skill that hits ranks 1-2 whiles buffing himself Precise Striker (And any other Crit chance related quirks.) Beast Hater/all hater quirks (Helps with her DMG output for Nightmare and outside of it.) Snake Skin is incredibly useful for her outside of this scenario however. Other than that your abomination will play the role of Disabler and Blight DMG dealer stunning the Rank 1/2 that guards the backline and or stunning the rank 3 Marksman.All are pretty decent your choice on this one honestly, I would prioritize Psych Up However. You should only change him into monster form if you feel threatened from the mobs spawned during an encounter (Spitters, Thralls, and/or Bosses) or are in need of a Comeback/Kill after taking a heavy assault of high roll attacks or crits. High skill cap to use effectively due to stress dmg dealt and utilityThe Abomination used to be a mediocre class due to being more of a burden than a strong force (Couldn't party with Religious, Pre-nerf Flag, no viability for Darkest Dungeon due to stress dmg, Outperformed by other DMG dealers due to them not stressing the party.)However with his recent changes and buffs he is in an IMMENSELY better spot than he was, with these changes he has changed from manlet trash to an alpha in training.Your Abomination should ALWAYS be placed in rank 2, this is where you will gain access to his entire kit which is extremely versatile and useful for any scenario you come across. Receives stress DMG for every turn he is in monster form. Pastor aide program themesTrinket reliant (Useless without them. Whiles she's in a party rare and valuable trinkest have a chance of spawning
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